I’d really like to be able to use ‘inverted masks’. The Square and Circle Mask right now are used to hide the ‘peripherals’ while allowing the user to see through a square or circular ‘hole’ in the center. I love that you can make the mask itself transparent, so that the hole appears in a real life object, creating the augmented portal effect.
What I am looking for is the opposite in addition to the current mask. I’d like the ‘hole’ to be on the outside, while having a mask in the center that still shows the real life object while hiding the AR behind the mask (for now). This would also allow me to make irregular shaped ‘holes’, by using one of the existing mask, and placing an inverted mask over part of its hole.