Weird character behavior after importing via .fbx

Weird%20Bihavior

Hello everyone!

Whenever I play my character’s animation it gets this weird behavior. The character’s arms and legs so looks stretched. I attached a screenshot how it normally looks like vs when I start playing the animation.

Any pointers?

Thank you so much in advance and Stay Safe everyone!

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In my experience on some .fbx rigged animation i had to reopen them and re export from Blender…
regards
Luca

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Thank you so much for the tip Luca!

Let me try this approach.

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