Weird character behavior after importing via .fbx



Hello everyone!

Whenever I play my character’s animation it gets this weird behavior. The character’s arms and legs so looks stretched. I attached a screenshot how it normally looks like vs when I start playing the animation.

Any pointers?

Thank you so much in advance and Stay Safe everyone!


In my experience on some .fbx rigged animation i had to reopen them and re export from Blender…


Thank you so much for the tip Luca!

Let me try this approach.