I am new to zappworks but have worked with unity and wanted to use the Unity Universal AR sdk to create a very simple webar. For that I used Unity 2020.3.19f and the sdk. I deleted the main camera, added the Zappar Camera and the Zappar Image Tracker. As a picture I used a trained QR-Code. Then I added a quad ontop of the trained image and added a videoplayer to the quad. For the video I used a .mp4 clip that I dragged into the Assets folder. Then I added the Videoplayer to the On Seen Event in the Image Tracker and set it on Videoplayer.Play().
Then I build the app and let it run in my browser. The image was recognized but the Video was not played. Is there a reason and more importantly a solution for this? And if it doesnt work for Unity, does Zappwork offer a product that yields better results?