I followed a Zappworks YouTube tutorial for uploading a universal AR project to webGL. I built the project and everything works, but when I serve the project “zapworks serve --lan” the project never loads. I am using a simple fbx and the project builds fine, so I think the issue is happening with the player. When I have compression turned on, it never loads. When I disable compression, it throws an error. I have an Apple M1 mac and I am using Unity 2021 for Apple silicon. Please help if you can.
Project tree ^
compression settings ^
result when I have compression enabled ^
result when I have compression disabled ^