I was first able to try the Universal AR SDK through Unity and I have to say the potential is amazing. I enjoyed using it, but I am troubled by the long build times. Is there any way to use the play mode in the Editor? I saw that there is an option to select the EditorCamera in the ZapparCamera.cs script attached to the Zappar Camera prefab. I’d like to know more about that and if it is possible to use the Play mode in Editor to circumvent long builds and speed up my workflow process.