Hi! I had been trying the following example locally on my system
Although, I am able to get it running with the default 3d helmet provided in glb, I cannot seem to get any third party 3d model (also in glb) to render in the appropriate size.
Can anyone tell how will I be able to manipulate the size of a large 3D object (inside of a GLB file) ?
Currently, it looks something like this with the same code:
In contrast, the default GLB model provided in the code example renders like this (and is appropriate)