I’m trying to create a puzzle with trigger regions and have been able to successfully have all the pieces enter the trigger region, which then starts a timeline that displays a “Success!” message.
var Cold_PrepTable = false
var Bottle_Holder = false
var n38032077_png = false
var n791691_png = false
var n593010_png = false
var n592576_png = false
var n591414_png = false
symbol.controllers.Cold_PrepTable.elements.Correct.on(“complete”, () => {
Cold_PrepTable = true
if (Bottle_Holder === true){
if (n38032077_png === true){
if (n791691_png === true){
if (n593010_png === true){
if (n592576_png === true){
if (n591414_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
}
});
symbol.controllers.Bottle_Holder.elements.Correct.on(“complete”, () => {
Bottle_Holder = true
if (Cold_PrepTable === true){
if (n38032077_png === true){
if (n791691_png === true){
if (n593010_png === true){
if (n592576_png === true){
if (n591414_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
}
});
symbol.controllers.n38032077.elements.Correct.on(“complete”, () => {
n38032077_png = true
if (Cold_PrepTable === true){
if (Bottle_Holder === true){
if (n791691_png === true){
if (n592576_png === true){
if (n591414_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
});
symbol.controllers.n791691.elements.Correct.on(“complete”, () => {
n791691_png = true
if (Cold_PrepTable === true){
if (Bottle_Holder === true){
if (n38032077_png === true){
if (n593010_png === true){
if (n592576_png === true){
if (n591414_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
}
});
symbol.controllers.n593010.elements.Correct.on(“complete”, () => {
n593010_png = true
if (Cold_PrepTable === true){
if (Bottle_Holder === true){
if (n38032077_png === true){
if (n791691_png === true){
if (n592576_png === true){
if (n591414_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
}
});
symbol.controllers.n592576.elements.Correct.on(“complete”, () => {
n592576_png = true
if (Cold_PrepTable === true){
if (Bottle_Holder === true){
if (n38032077_png === true){
if (n791691_png === true){
if (n593010_png === true){
if (n591414_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
}
});
symbol.controllers.n591414.elements.Correct.on(“complete”, () => {
n591414_png = true
if (Cold_PrepTable === true){
if (Bottle_Holder === true){
if (n38032077_png === true){
if (n791691_png === true){
if (n593010_png === true){
if (n592576_png === true){
symbol.controllers.Success_Timeline.elements.Success_Timeline.play();
}
}
}
}
}
}
});
I then created a “reset” button for when the the button is hit, the pieces go back to their original position (off to the side) and the timeline disappears.
parent.on(“pointerdown”, (e) => {
symbol.controllers.Cold_PrepTable.elements.Incorrect.activate();
symbol.controllers.Bottle_Holder.elements.Incorrect.activate();
symbol.controllers.n38032077.elements.Incorrect.activate();
symbol.controllers.n791691.elements.Incorrect.activate();
symbol.controllers.n593010.elements.Incorrect.activate();
symbol.controllers.n592576.elements.Incorrect.activate();
symbol.controllers.n591414.elements.Incorrect.activate();
symbol.controllers.Success_Timeline.elements.Success_Timeline.reset();
symbol.controllers.Success_Timeline.elements.Hide.activate();
});
The problem I am running into is when one piece enters their trigger region again, the “Success!” timeline message automatically pops up, even though the entire puzzle hasn’t been completed.