Hi @TomR!
You can set the axis by double clicking into the Target Manipulator symbol and editing the Rotate and Scale
script
To change the axis of rotation, open the Rotate and Scale
script and then head to lines 83-87. Copy and paste the +rotationAmount
variable to one of the three rotationVector
arrays. For reference, [0] is the X axis, [1] is the Y axis and [2] is the Z axis. By default, the symbol is set up like this:
// Update the Z-rotation of the object with the difference between this frame and the last
GroupToModify.rotation([rotationVector[0],
rotationVector[1],
rotationVector[2]+rotationAmount]);
As a handy tip - you should always be able to find import and modification notes for our templates and subsymbols by clicking on the hamburger in the Hierarchy panel
In case anybody is wondering, we also have a general Target Manipulator article here as well as a more in-depth look at the script here!
Have a great day,
Francesca