I have imported an FBX model with materials and multiple animations intact…
All timelines play just fine from the symbol definition. However, only the “full” timeline plays when invoked from a script as follows…
parent.on("pointerdown", (e) => {
const Rocket_Anim = symbol.nodes.Rocket_Anim;
Rocket_Anim.controllers.animations.timeline('full').play();
});
Studio doesn’t complain at all when one of the other timelines is referenced as follows…
Rocket_Anim.controllers.animations.timeline('Rocket Orbit').play();
…but it simply doesn’t work. Should it? If not, is there a way to play just a specific range/subset of the full timeline - e.g. from 300 - 900ms?