Hole Animation


Hello everyone,

I am trying to animate a hole opening in a plane so I can have my assets pop through it.
I’ve done the initial animation in 3DS Max and have exported both an FBX and POD file, however, the animation information doesn’t play back within zapworks.
I was wondering if someone has achieved the same effect in general or tried using UVW coordinates?

I’ve uploaded some screen shots of what the plane looks like half through the animation in 3DS Max and what the FBX model looks after its imported.


Hi @james.green,

I’d recommend having a look at our 3D model documentation, more importantly - Supported Formats and Requirements.

For animations to work in Studio, they must be linked to a bone rig, with a maximum of 256 bones per mesh.

Hope this helps.