Hey there guys!
I’ve used .Pod files using textures with baked in lighting before which worked fine, but wanted to have a go with using the lighting features now in Zapworks. (https://docs.zap.works/studio/lighting/lighting-materials/)
To start trying things out, I created a really simple object (a bowl) which in Blender, it has a diffuse map and a normal map. They both work fine in Blender… but as soon as I export to FBX, the normal map is lost and all I can see is the diffuse map. Any tips on where I’m going wrong and how to keep the other maps intact when exporting?
In Blender - Diffuse (named Colour) and the Normal map