Camera Swap Unity SDK

Is there an easy way to swap cameras in real-time while using a face-tracked experience in the Unity SDK? I’m looking at some scriptable options, but there is already a script with that functionality, correct? Use front-facing camera bool, could we toggle this on and off? Does anyone have any thoughts or experience on this? I see it was asked before for Unity without an answer and for Playcanvas.

Any help would be appreciated. Thanks.

Hello @dhildenbrand,

Welcome to the forum.

You should be able to switch between front and rear using ZapparCamera.SwitchToFrontCameraMode or ZapparCamera.SwitchToRearCameraMode respectively [Ref].

Hope that helps. Best.