I’ve been so very excited about this for a few weeks now. SO excited. I can’t wait! I’ve already been creating a studio file and assets that will hopefully be able to be used with this world tracking.
Is this a Christmas present? Or perhaps sooner? pant pant pant
Thoughts and questions …
Will we be able to anchor the experience in a predetermined spot, rather than allowing the user to place the start where they like? I guess this would be like sticking one zap code to the floor. I think this ability will be good for group experiences where everyone is seeing the same virtual space inside of the same physical space. Also, it would be good in situations where you want to use a particular physical space, and want to avoid users from overlapping the wall with the virtual space.
Will users be able to walk outside of the 3d space? In the demos you’ve provided, for example, would someone be able to walk off the edge of the balcony into the air? Or is there a way to stop this from happening?
I was thinking that if the user’s position can be detected to overlap a thing … a plane … a 3d object … then something could be made to happen (ie. the user is reset … or something “bad” is made to happen in the case of a game, if the user walks off the intended path).