I’ve got a Client who wants me to make a ‘quasi’ AR experience, that isn’t really AR.
I’ve got a packshot in the environment and it kinda drops on screen, but the client isn’t happy that it’s a relative result (i.e; it’s not aesthetically consistent). I’ve explained that the whole point of AR is to track something, but they’re not having it… So, is there a way that I can ‘freeze’ the ground plane (I’ve tried various script hacks to no effect) so it’s fixed??? I’ve tried making it relative to screen Z without any success… I’ve also tried making the object itself relative to screen Z, which kinda works, but obviously it becomes orthographic, which looks terrible. Any pointers here would be gratefully appreciated.