Awesome! Thank you so much. I am very new to scripting, so it takes a bit of tinkering to figure out what is doing what. I figured out how to activate my own controller states by tweaking the scripting in the example project.
However, I don’t really understand what all the scripting is doing in the example project. For instance, I noticed that my controller button is a bit finicky when it comes to activating. As I understand it, the position of the black ring on the cardboard controller that moves up and down is tracked and has a value associated with its position as the trigger is pressed in and it moves.
In the example, when the black ring on the cardboard controller reaches the top then the green square is activated. However, my black ring doesn’t always move high enough on the cardboard controller to activate the green square. Can I lower the threshold just a bit so that the ring doesn’t have to move up so far before it activates the controller states in the script?
Also, have they released any example projects that show how you can have the controller grab different assets in a scene? So if I had a 3D model for instance, and I wanted the controller to be able to grab it and move it, how would I do that?
Thank you again for all your help. Without any previous scripting experience, figuring this stuff out is a bit tricky. I’m starting to get the hang of it a bit though.