Use target manipulator to rotate object in different axis


How can I change the rotation axis of the target manipulator?


Go into the subsymbol and…

  • To change the axis of rotation, open the Rotate and Scale script and head to lines 83-87. Copy and paste the +rotationAmount variable position to one of the three rotationVector array. [0] X axis, [1] Y axis and [2] Z axis.



Thanks Steve. :wink:


Still doesn’t give nice results ;-(


What do you need? I can see if I can make something.



It worked ;-). The problem was that I moved the object and then the centre of the rotation was off.


I hate it when I do that LOL