Use target manipulator to rotate object in different axis


#1

How can I change the rotation axis of the target manipulator?
THanks


#2

Go into the subsymbol and…

  • To change the axis of rotation, open the Rotate and Scale script and head to lines 83-87. Copy and paste the +rotationAmount variable position to one of the three rotationVector array. [0] X axis, [1] Y axis and [2] Z axis.

Steve


#3

Thanks Steve. :wink:


#4

Still doesn’t give nice results ;-(


#5

What do you need? I can see if I can make something.

Steve


#6

It worked ;-). The problem was that I moved the object and then the centre of the rotation was off.


#7

I hate it when I do that LOL

Steve