Issue:
Camera texture applied to plane flips 180 when rotating to landscape and bar to portrait
Affecting:
ZapWorks Studio and web AR
Workaround:
Currently I am activating a state which flips the camera feed 180 when device is rotated to landscape but does not deactivate that state when rotated back to portrait, which seems to solve the issue except if you then take a snapshot and rotate the snapshot to landscape then exit the snapshot. This seems to reset the camera feed to it’s original state meaning that my work around now causes the camera feed to be upside down.