It doesn’t work. I tried this example; https://github.com/zappar-xr/zappar-unity-examples/tree/master/image-tracking-3d-animation but what happens is that the selfie camera is activated instead of the rear camera, so I can’t point at the target image. On top of that, it’s excruciatingly slow.
However, I don’t think this is a bug with UniversalAR, but with Unity itself. There are several bugs with Unity regarding accessing the device camera on mobile webgl. I was hoping UniversalAR did not rely on the official API to do this, but apparently it does. Here are 2 of the most prominent issues:
Even the gyroscope: https://issuetracker.unity3d.com/issues/webgl-android-gyroscope-does-not-work-relative-to-the-device-view-orientation-on-android-webgl
As it stands, although the UniversalAR package technically works with webgl, in practice it does not because of the aforementioned bugs. Maybe you guys can find a workaround until Unity fixes their API?