Hello.
I’m here because I have a question about image tracking.
I’m in development. WebGL project using Unity.
I want to apply multiple image targets to one project.
We have confirmed that it works in Android’s own web browser.
However, I found the following error in my Android Chrome web browser:
i used
- 6 zpt files with an average of 282KB.
- 6 “ZapparImageTrackingTarget” objects
- Operating Environment: Chrome 91.0.4472.164 / Android 11.
Does the size and number of zpt files you use affect it?
I’d like to know. How to use multiple image targets.
Thanks for your reply