Unity WebGL project has registered multiple image targets, but they do not work.



I’m here because I have a question about image tracking.

I’m in development. WebGL project using Unity.

I want to apply multiple image targets to one project.

We have confirmed that it works in Android’s own web browser.
However, I found the following error in my Android Chrome web browser:

i used

  • 6 zpt files with an average of 282KB.
  • 6 “ZapparImageTrackingTarget” objects
  • Operating Environment: Chrome 91.0.4472.164 / Android 11.

Does the size and number of zpt files you use affect it?
I’d like to know. How to use multiple image targets.

Thanks for your reply :slight_smile:



What are the size of the objects you are showing?