Unity WebAr Performance issue


I built the sample image tracker scene with Unity 2021.3.2f1 (just the cube) and get with the published ZIP only 2 FPS. Shadows are off.

Testing on a Google Pixel 4a. Any ideas?

1 Like

Hi @h1,

Welcome to the ZapWorks Forum! :tada:

I wonder - could you please try ensuring that you are using the correct WebGL template for your version of Unity?

Please may you also use the Zappar menu in Unity to go to Editor > Update Project Settings To Publish before you build, in order to optimise your experience for hosting?

Have a lovely day,
Francesca :blush: