Unity + UniversalAR SDK


The WebGL Build has been Upload and Published But the web show an error
“No such key”
"The Specified key doesnt exist



Make sure you are creating the Zip file inside of your Build folder, don’t just zip the external build folder. image
The screenshot above is a screenshot of my folder after I have created the zip file, if I were to go inside this folder the image below is what the root of the zip would contain

Hope this helps.


Hi guys, that’s exactly right!

Thanks so much for your help @dev2 - I’ve made no secret of the fact that I’d love to get some proper tutorials and clearer guides up on the docs for this sort of thing - I’m happy to report that there is some good progress as far as this is concerned, so keep your eyes peeled!

Have a great day!
Francesca :blush: