I’ve been working on getting an idea of the pipeline for building with the Unity version of the Universal AR toolkit and I’ve been happy with the setup process and the ease of use so far, however I’ve not been able to do any reasonable testing as I seem to have some issue getting the camera working. So far I’ve been sticking to the prefab oriented workflow and I’ve been following the documentation to the letter, I did dig into the camera script a bit to confirm it matched up with the more advanced instructions but apart from that I’ve mainly just been adding the camera and an image target to try the platform out on android and webgl.
So far I haven’t seen the camera start on any platform, the editor included. I’m not seeing any particular errors pop up related to the process, although the editor logs have Warning: attempting to call funcName on a destroyed zappar_camera_source_t in various places with large stacks of
NO BUFFER IN DISPLAY
NO DISPLAY DATA
also present. If I’ve missed any important setup I apologize for the post but so far I haven’t been able to determine what the issue would be.
I appreciate your help on the topic!