Thanks for sending the files.
I had a look and the hair was done with several flat strings distorted. Please see the attached images. Although it looks fine in Sketchfab, it is an absolute mess with many normals flipped and meshes intersecting and also the UVs are overlapping (for the texture information). This hair as it has been done will not work.
The hair needs to be remodelled as one piece geometry and apply normal textures.
(I really want to do my 3D assets video as this is a common problem especially with files created by 3D scanning and other methods that are not for games creation really.)
The eyelashes were done using the same method but because they are only a few with their UVs nicely laid out then they are ok to use
. So what we want is to have one mesh like the head and then textures applied to it.
The model is very high-res which may impact performance but you could get away it for now with the head, but that hair is a no-no.
What we do here with high poly meshes, we use a technique called re-topology where we create a low res mesh based and use the high res to bake normal textures which is a texture that looks like the high res but it is an image map. This method is well known in games design.
However, if you want to do just the hair that need to be done from scratch really.
If you like us to help we provide this service here so just let me know or maybe purchase another model. Hair is a complex thing to make it look real.
I am attaching the model without the hair for you so at least you have the head if you need.
Kind Regards
Milenne
AngelikaHead.zip (5.7 MB)