Is there a way to check the tracking’s position and rotation? I know there is the phone’s accelerometer, but I want to move the tracking image, not the phone.
The tracking image in Studio represents the real-world target that the content is relative to. As such, there aren’t any rotation/position coordinates to return, as the actual target is found in real-world space.
I’m not quite sure I understand the use case, apologies. Could you elaborate on what it is you’re looking to achieve in this scenario please?
Could you elaborate on what it is you’re looking to achieve in this scenario please?
It’s a balance game. The difference is that the client is not balancing the phone. Rather, it’s the tracking image that he moves to balance a 3d object on top of it.