Tracking works but no camera feed

Hey all, I’m trying to build for WebGL using Unity + Universal AR, but I can’t get the camera feed to appear in either the Unity editor or the WebGL build.

What’s weirder is the camera light turns on, and if I hold up the image target the model appears, but in Unity it appears over a black background, and in the WebGL build it’s the default blue Zappar background.

Do you have any idea why this might be? I’m on Unity 2022.3.4f1, and I’m using the URP.

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