Swapping Cameras On WebGL

Hi everyone, I’m currently working on a mobile focused WebGL project using Unity and UniversalAR. I would like to add swap the source camera(front and rear cameras) feature in real-time. I tried to create a canvas button and toggled the “Use Front Facing Camera” boolean and re-started the ZapparCamera script but that approach didn’t work. Could anyone help me?

I have this exact issue as well. I was able to do a janky workaround by building two identical scenes one with the front-facing camera and one with the back-facing camera and have a button that toggles between the two scenes.