I have imported an .obj file to my project, and added it to the root hierarchy. I want to change the skin of the object on pointerdown (or up). I have tried adding an eventhandler for “pointerup” event to the object symbol, and to the internal object (in the symbol). I couldn’t get any of them to work.
My project hierarchy:
root
L myObject1
L show
L hide
and the myObject symbol hierarchy:
root
L object_file
How do I add the eventhandler, so that I can tap my 3D-model and change things like skin or color?