We have an experience with an object in parts. Each part has a hotspot above it that assembles the part to the body of the main object. Once the hotspot has been tapped it is no longer visible or enabled.
Because these parts are all separate symbols, the order in which the hotspots are clicked is up to the user. We liked this until we realised we don’t know which one will be the last one tapped and we want to play a timeline once the whole object is assembled.
Is there a way to figure out when all of the hotspots have been tapped so we can play the timeline?
Sort of like a counter?