I’m currently looking into creating an experience that would allow the user to walk down a corridor that has interactable objects within it.
My first idea was to use the corridor as a World Tracking 3D Model and then place the interactables within this. Would this be stable, would the perspective always be correct as the user is walking down the corridor. Am I relying too much on the user when scanning the floor etc at the beginning of the experience.
Is there another way I could do this? Ideally I don’t want to use multiple triggers, or, scraping the barrel… is there a way to break the corridor into several parts but still keeping it seamless?
Any help and suggestions would be much appreciated at this early concept stage.