Issue with Universal AR and Webgl

Hello friends. I create this thread because I have a problem compiling for webgl with Unity 3d 2019.4.11.

the problem I have is that when I open the application in the browser I get an error that says the following:

at _zappar_face_tracker_anchor_identity_coefficients (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:340155)
at :wasm-function[32592]:0xcd43ce
at :wasm-function[54247]:0x118d7e8
at :wasm-function[54249]:0x118da11
at :wasm-function[23794]:0xb10d59
at dynCall_iiiii (:wasm-function[57530]:0x12248c0)
at Object.dynCall_iiiii (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:506207)
at invoke_iiiii (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:366244)
at :wasm-function[55580]:0x11ccfd8
at :wasm-function[54893]:0x11ac9b5
at :wasm-function[4350]:0x1aa8b3
at :wasm-function[4349]:0x1aa7dc
at :wasm-function[10444]:0x3ec7ae
at :wasm-function[10428]:0x3eb4c0
at :wasm-function[12361]:0x4e1da7
at :wasm-function[12360]:0x4e1ac0
at :wasm-function[10825]:0x417d6d
at :wasm-function[10535]:0x3f531c
at :wasm-function[10535]:0x3f5331
at :wasm-function[10530]:0x3f4e3a
at :wasm-function[10523]:0x3f3054
at dynCall_v (:wasm-function[57544]:0x1224af2)
at Object.dynCall_v (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:515122)
at browserIterationFunc (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:176525)
at Object.runIter (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:179586)
at Browser_mainLoop_runner (blob:enlace/cc7d31fb-6013-4fa0-b9a2-c46e977f04d5:8:178048)


I’ve been checking for hours but I still can’t find why that happens.

Hi @ramosgamedev,

Just a quick one before I do some testing. I notice that you are launching and debugging using Microsoft Edge. I’m presuming this is where the issue lies (we can look into fixing this). In the meantime, I wonder if you could try a different browser and see if the same errors appear? I’ll also do this test and report back.

George

hello george thank you very much for your answer. in fact the solution was more silly hehe.

the problem was that I had downloaded the sdk from github. and there it was not updated to the latest version that you have, so it did not connect correctly with your JS script.

Now I have another question that I don’t know if you can help me here in this thread or if I should create another.

when starting the application there is like a black panel that is shown for half a second I think. where it shows two buttons. this is mandatory or is there a way to skip it?