Headphone Button Click


#1

Hello, all. Can Zapworks Studio detect the headphone volume button press (or a bluetooth selfie stick button press) as a click?

We would like to implement a Google Cardboard app and want something other than the raycasting solution to click a button.

Basically, we have a room filled with monsters, and we want the viewer to be able to destroy them with a button click. Can the headphone button (or a selfie stick bluetooth button) be used in this way?

If not, anyone else have any other thoughts on interacting with objects without using screen press or raycasting timeouts?


#2

Have you seen the Zapbox already? Maybe that’s a better solution to your problem. And it’s cheap.


#3

I was going to say the same thing. ZapBox has 2 controllers with working triggers on them…
We as soon as they give us the coding for it @Seb @connell @simon Hint, Hint…

Steve


#4

Cool. Thanks. We ordered a ZB and it is on its way.

Is there a way to register button clicks in Zapworks though?


#5

@stevesanerd ha - point taken. New thread coming shortly…

@donnav - we don’t support any external button inputs at the moment. There’s ‘headsetbutton’ when you’re in Headset mode which is basically a screen tap anywhere other than where the back arrow is at the bottom. That works for Google Cardboards that have the capacitive touch thing, or a cutout at the bottom (which we have on ZapBox too).


#6

Thanks! This is appreciated. We went with Zapbox.