Hi. I’m playing with instant tracking for the Unity SDK. I’m noticing that the object anchored to a surface lose its anchor when is no longer in the camera frame. So i read the documentation, which tells about “full world tracking”, which should do exactly what i want : keep the object anchored to the world position it was placed (like in ARCore, Vuforia, or ARKit), no matter if it’s in the camera frame or not.
Is this feature available in the Unity SDK ? In particular, i need to use this feature targeting web platforms (WebGL).
Thanks in advance