Face Paint & Materials


#1

Hi, I’m wondering why it is not possible to call the materials() function from a facePaint object? In order to change the image mapped on the face, for instance… Thank you


#2

Hi @jvouillon,

By calling the skin(...) setter function on a Face Paint reference, you can map an image to it.

For example -

symbol.nodes.Face_Paint.skin(facePaintArray[0]);

Hope this helps.

George


#3

Hi George,
Thanks for your response. Unfortunately, skin() is also ignored…:confused:


#4

I know why it doesn’t work !!! Because it " does not exist " LOL
:rofl::rofl::rofl::rofl::rofl:

Steve

Sorry had to… :wink: