Hi, I’m wondering why it is not possible to call the materials() function from a facePaint object? In order to change the image mapped on the face, for instance… Thank you
Hi @jvouillon,
By calling the skin(...)
setter function on a Face Paint reference, you can map an image to it.
For example -
symbol.nodes.Face_Paint.skin(facePaintArray[0]);
Hope this helps.
George
Hi George,
Thanks for your response. Unfortunately, skin() is also ignored…
I know why it doesn’t work !!! Because it " does not exist " LOL
Steve
Sorry had to…