Hello,
Is there a way to use the user’s face from the camera feed to apply to the face mesh? I would like to use this to distort and morph the user’s face.
Thanks
Hello,
Is there a way to use the user’s face from the camera feed to apply to the face mesh? I would like to use this to distort and morph the user’s face.
Thanks
Hi,
There’s no existing way of doing this. One way I can imagine it could be approached is:
ZapparCameraBackground.GetCameraTexture
to your Texture2D.It might need a bit of tweaking of box size to avoid the background from face texture, but you can be creative with that.
Hope that helps.
Best,