Error with Image Training Unity 2021.3.0f1 mac chip

Hello everyone,

I get these errors when I try to train the Image Target on my Unity version 2021.3.0f1 for mac chip.

DllNotFoundException: ImageTraining assembly:<unknown assembly> type:<unknown type> member:(null)
Zappar.Editor.ZImageTrainer+<StartTraining>d__7.MoveNext () (at Library/PackageCache/com.zappar.uar@84739170e2/Editor/ImageTrain/ZImageTrainer.cs:140)
Unity.EditorCoroutines.Editor.EditorCoroutine+YieldProcessor.MoveNext (System.Collections.IEnumerator enumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine.ProcessIEnumeratorRecursive (System.Collections.IEnumerator enumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine.MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:356)


Unable to check camera list: zcv-macos assembly:<unknown assembly> type:<unknown type> member:(null)
UnityEngine.Debug:LogError (object)
Zappar.Editor.CameraSourcesListPopupDrawer:UpdateList () (at Library/PackageCache/com.zappar.uar@84739170e2/Editor/CameraSourcesListPopupDrawer.cs:37)
Zappar.Editor.CameraSourcesListPopupDrawer:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) (at Library/PackageCache/com.zappar.uar@84739170e2/Editor/CameraSourcesListPopupDrawer.cs:44)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

Why does this happen? How can I solve it?

Hi @afurioso

This is linked to your previous post

Will update on forum when it’s ready.

Regards,

I am having this same problem! I can’t seem to get it to work!

This is still unsolved ?
Any workaround ?

We have got a working support for new Silicon architechture in the pipeline. You should expect this support in our next release.

The intel version of Unity should work in the meantime. We’re tracking this issue here on github repo, and will update it as soon as the new update is out.

Best,