Hi, I’m trying to test assets in WebGL from unity, but even a (what looks like) simple sword takes the zipped file to greater than 10 MB. This makes it practically impossible to test anything out. Is there a way of making the build smaller?
Thanks for your feedback - I’m inclined to agree so we’re going to take a look at the 10MB limit. I’ll drop you a DM to increase the storage you have on your workspace.
A few things on compression you can try:
- Optimising assets unity scenes (e.g. model textures/removing unnecessary game objects)
- We recommend using using
Decompression Fallbackoption checked in WebGL Publishing settings.
Additionally, make sure you are using the Zappar menu > Editor > Update project to publish settings
I have mentioned this before too. Any update on increasing the size limit?