Designing intuitive UI/UX for AR


Designing AR experiences that are intuitive and easy to use is a crucial element of AR content creation. Yet it’s something that can be very easily neglected by solo or small team creators - especially when juggling multiple roles without formal user experience training or the benefit of a QA team. But the fact remains that while the normalization of AR continues apace, the need to on-board and empower curious users is more important than ever. After all, if users don’t know how to use your AR experience, they move on and miss out on all the fun. Nobody wants that, right?

This is a companion discussion topic for the original entry at