Could you let us access the shear components of an object's xform matrix?

Had a mad idea for a camera-mapping thing - since we can access the camera feed and apply it to as a texture to an object, and since we can locate the corners of our target image (or the corners of a world-tracked region) in camera space, we could do some clever camera mapping tricks. Need to be able to shear our triangles to match arbitrary perspectives though.

But besides that, being able to shear instances is great for animation; waving grass, doing zippy text fly-ins etc.

Any chance you could look into adding this - even if it’s only accessible by script? No need to add it to the UI, just let us inject new components into those matrix4s?

1 Like