Audio in 3d space

For a project I am working on I am looking for a way to make an audio object behave as it does in 3d space: When the user walks away the volume lowers, when the user comes closer by the volume increases.

I think it could be done by linking some distance marker to the volume of the sound object…
Has anyone managed to do something similar to this?

Thank you!

I don’t think I have see it yet but I don’t see why you couldn’t.
You would need a tracked point. then use TriggerRegion to track where you are to the point.
Then it’s just coding to change the volume.

Steve

Hi Steve,

Thank you, that’s a good start for me. I’ll try to figure out how to do it and will post results here if I manage.

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