Anchor point on 3D object


Hi I have imported a 3D fbx object from maya with an animation attached. For some reason when I import my object the anchor point to modify the object is very far away from actual object. Is there any way to troubleshoot or fix this?

Screenshot of issue attached.

Thanks in advance!


Hey Judy,

I can think of a possible workaround for this,but it’s not a solution.You can try to wrap it in a group and then you can manipulate the group’s anchor rather than the model’s anchor.

The correct solution for this would be to correct the anchor in the 3D modeling software.

Let me know if it works :smiley:



Thanks Ayusha! You were right- I fixed and re-exported from Maya and that worked.