Universal AR


Babylon.js React for ThreeJS React is an open-source library for building user interfaces using UI components. With Universal AR and Zappar React for ThreeJS, it is possible to create amazing WebAR experiences with React-Three-Fiber, a React renderer for ThreeJS. Unity You can build AR content featuring Zappar’s world-leading computer vision technologies in Unity, targeting iOS, Android and WebGL. A-Frame A-Frame is an open-source framework for building WebXR using HTML and entity components. With Universal AR and A-Frame, it is possible to create WebAR without having to write JavaScript. PlayCanvas ThreeJS Three.js is a popular JavaScript library and API used to create 3D animated content for the web. Start creating WebAR content today by integrating Zappar’s computer vision APIs with three.js. JavaScript Build experiences in WebGL and pure JavaScript using Universal AR via our native JavaScript SDK.
🎉 Announcing the new Mobile Only package for UAR! [Universal AR] (1)

Hello everyone! :wave: We hope that you are all well and keeping safe. We wanted you to know that we have recently released a fantastic supporting package that can be integrated into projects that use our Universal AR …

About the Universal AR category [Universal AR] (2)
About audio with auto-playing video [Universal AR] (5)
Switch Tracking Mode [A-Frame] (4)
Change model onClick of a button [A-Frame] (4)
Issues with placement of 3D models in Instant tracking [PlayCanvas] (4)
Announcing the new WebGL Snapshot package for UAR! ( 2 ) [Universal AR] (33)
Another 404 Unity WebGl problem [Universal AR] (8)
Shoot ball on click using Ammo.js [A-Frame] (2)
How to Implement Physics [Universal AR] (7)
About the language of the webAR startup message created by unity. [Universal AR] (1)
Cant access class/method inside namespace Zappar [Unity] (2)
Any ZAPPAR + A-FRAME + VIDEO/CHROMA VIDEO EXAMPLES? [A-Frame] (6)
WebAR startup error using Universal AR unity [Universal AR] (2)
WebAR using unity of Universal AR [Universal AR] (1)
Are the files from Unity 3d very large? [Universal AR] (1)
Universal AR +Unity + WebGL + iOS = Not Working [Unity] (7)
Model showing before Image Tracker found [Universal AR] (1)
World Tracking without the user's input [React for ThreeJS] (1)
Universal AR+Unity+WebGL: blank screen [Unity] (13)
Unity + URP background gamma wrong [Unity] (3)
Flip camera and opening transitions [A-Frame] (3)
Tracker problems [Unity] (2)
Build stuck on loading [Unity] (1)
Three.js world tracking problem [ThreeJS] (1)
Unity issues with Chrome, also iOS 14 [Universal AR] (9)
Running the Universal SDK on local network [Universal AR] (2)
Unity WebGL and Image Targets [Unity] (2)
Applying perspective camera settings to zapper camera [ThreeJS] (2)
Image Tracking Setup [Unity] (3)