Universal AR


Unity You can build AR content featuring Zappar’s world-leading computer vision technologies in Unity, targeting iOS, Android and WebGL. Babylon.js React for ThreeJS React is an open-source library for building user interfaces using UI components. With Universal AR and Zappar React for ThreeJS, it is possible to create amazing WebAR experiences with React-Three-Fiber, a React renderer for ThreeJS. A-Frame A-Frame is an open-source framework for building WebXR using HTML and entity components. With Universal AR and A-Frame, it is possible to create WebAR without having to write JavaScript. PlayCanvas ThreeJS Three.js is a popular JavaScript library and API used to create 3D animated content for the web. Start creating WebAR content today by integrating Zappar’s computer vision APIs with three.js. JavaScript Build experiences in WebGL and pure JavaScript using Universal AR via our native JavaScript SDK.
🎉 Announcing the new Mobile Only package for UAR! [Universal AR] (1)

Hello everyone! :wave: We hope that you are all well and keeping safe. We wanted you to know that we have recently released a fantastic supporting package that can be integrated into projects that use our Universal AR …

About the Universal AR category [Universal AR] (2)
Scanning a Published QR Code gives "Copy Text" Development QR code "Opens experience" [Universal AR] (3)
Real-time camera reflections [Babylon.js] (2)
Acces camera texture in Universal AR / BabylonJS [Babylon.js] (5)
Video Recorder throws errors on import (CDN + standalone) [A-Frame] (6)
Default BabylonJS project shows static grey screen [Babylon.js] (5)
Fresnel shader not working with ZapparCanvas + ZapparCamera [React for ThreeJS] (5)
WebGL Snapshot setup [A-Frame] (6)
Unity WebGL project has registered multiple image targets, but they do not work. [Unity] (1)
CSS overflow messes up font size [Universal AR] (5)
Camera background zoom factor [Unity] (2)
webGL snapshot in playcanvas [PlayCanvas] (6)
Attitude Camera pose mode [ThreeJS] (2)
Size model based on image target dimensions [Universal AR] (1)
<Loader /> Component not working for SDK for React + Three.js [Universal AR] (6)
Instant tracking AND image tracking for initial anchor? [Universal AR] (2)
iOS build issues with "Universal AR" [Universal AR] (4)
"Face Tracker" issue in Unity project using "High Definition RP" template [Universal AR] (1)
Image marker get anchor.id [ThreeJS] (2)
Access camera texture in Universal AR / A-Frame [A-Frame] (3)
A-Frame multiple tracking images [Universal AR] (4)
webAR iOS Version performance issue (some feature not working) [Universal AR] (2)
Unity WebGL initializing time [Unity] (2)
Where is Universal AR Extended Tracking? [Universal AR] (4)
Bypass Permissions Request [ThreeJS] (5)
Is there a way to create .zpt files outside of ZapWorks Studio? [Universal AR] (4)
Click event on universal AR a-frame SDK [Universal AR] (3)
Announcing the new WebGL Snapshot package for UAR! [Universal AR] (18)
Image Tracking Setup [Unity] (2)