Hi everybody,
I would like to know what is the best way to build a wireframe 3d model like the one in the example attached.
Many thanks!
I have my personal way,
In your 3D application make the uv of the model, render to texture the wireframe in black and white and use that to obtain a base map for texture and opacity.
Many Thanks!
I think is the best way…
Ciao Dario!
… Hai capito chi sono?