Let’s say you wanted one of the ships to follow a bezier curve in a way that was realistic. Can you adjust the orientation of the model as it follows the path?
There isn’t an automatic way to do this as the orientation of any given model might have a different “front and back” so to speak but you can manually alter the rotation using the rotation property of the object in the same timeline you’re controlling the bezier curve.
Thanks Mark. It would be cool to have an auto orient feature that you could set to a point on the model.