A fun project for AIGA


#1

A fun project for AIGA


#2

What tool was used for generating the 3D graphics/animation (Blender, Maya, 3ds Max,…)? Was each animation sequence imported as a single POD file?


#3

Hey jack the main triggered animation is a video and was done in cinima4d and adobe after effects. The dancing statues were done in adobe mixamo and served up through sckechfab no pod was used… I would like to use more 3D objects directly in Zappar studio but that pod format is soo painfully to use fluidly…


#4

Hey Guys,

Awesome work on the experience @order, I remember that being passed around the office a while back.

While I believe this experience was made before this update, we now have experimental support for FBX models as outlined in our 3D Docs.

This should make it a little easier when importing models :slight_smile:

Mark


#5

Thanks yeah it was a lot of fun… looking forward to working with fbx or even web vr from sources like Sketchfab when do you think it will be fully worked out?


#6

With regards to the FBX support you can start trying your FBX models now. Even if they don’t work at first we can take a look at the models and improve our import support or suggest changes that will get the model to work :slight_smile:


#7

Hey everyone,

This is very cool. I love the animation and character design.
Did you use Maya?

Thank you,

Richard Willis Jr


#8

Can one export POD or FBX directly from Unity assets (i.e., without going back to the original source - Maya, 3ds, Cinema4d, Autodesk,…)?


#9

Hey @jacks9,

That’s something you’ll have to check with Unity on. :slight_smile:

Mark