HI! I have a problem where I export my model from Blender. It has a bone rig, but when I export it as a .pod then it only animates the main joint (hip) and the whole mesh is skinned to that when it plays in ZapsWork.
Could I be setting something up wrong?
OK so I think I made progress. I have the skin as one entire mesh. Am I right in thinking that for each part of the body they need there own mesh? So I could make a lower body, upper body, upper arm, lower arm, hand etc… and that would work fine? Or is it capable of doing it with one mesh and I’m just having some issues?